I'm Lead Artist at Casa Rara studio in Montreal, a team of experienced and talented folks who strive for meaningful, human experiences in games. Together we shipped the praised and awarded VR title, Museum of Symmetry.
My skills:
• Highly proficient in designing and creating visual content for games:
- 2D and 3D
- Characters and Environment
- UI
- VR and AR
• Great versatility and adaptability, with proven skills on all aspects of art production for games:
- Concept art and illustration
- Sculpting and modelling (Zbrush, Maya, Blender)
- Texturing and Shaders, with traditional approaches as well as modern procedural methods (Photoshop,
Substance designer/painter), from realistic PBR to stylized flat shaded
- Deep knowledge of Unity (and some UE4 experience) in a team context, with design and
functionality in mind
- Lighting and Visual Effects
• Also experienced with:
- Character Rigging (Maya)
- Animation and Animation re-targeting (mocaps) (Maya)
- VR sculpting and prototyping
- Level Design
• 9 years of professional experience, strong teamwork and communication skills in English and French